﻿using NetWorkToolkit;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface IMessageResp
{
    void onCommandResp(object obj);
    void RegisterCommandResp();
    void onConnectResp(ColyseusClientResult result, object obj);
    void onDisconnectResp(object obj);
    void onCreateRoomResp(ColyseusClientResult result, object obj);
    void onJoinRoomResp(ColyseusClientResult result, object obj);
    void onLeaveRoomResp(ColyseusClientResult result, object obj);
    void onUpdateRoomInfoResp(ColyseusClientResult result, object obj);
    void onCreateANetObjectResp(object obj);
    void onDestroyANetObjectResp(object obj);
    void onStartGameResp(object obj);
    void onEndGameResp(object obj);
    void onUploadNetSyncModuleInfoResp(object obj);
    void onChangeNetSyncModuleStatusResp(object obj);
    void onS2CUpdateNetSyncModuleInfoResp(object obj);
    void onChangeOwnershipOfNetModuleResp(object obj);

}
